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Gabriela Castillo-Londono
Projects
Case study in progressGIT 540 · Master's-level interaction design

Interactive Design History Timeline

A responsive learning system that turns a dense design history archive into connected movements, artists, artworks, search paths, and a focused Alvin Lustig deep dive.

  • Interaction design
  • Information architecture
  • Component systems
  • Visual research
  • Responsive UX

01

Overview

A solo challenge with product-scale ambition.

This assignment is normally completed by a group. I asked my professor to complete it independently so I could own the research, structure, visual language, component system, and interaction decisions from end to end.

Role
Solo UX/UI designer
Course
GIT 540 · Interaction design
Platform
Responsive educational web experience
Focus
Research, systems, prototyping, and user testing

02

Research foundation

The interface began with an artist, not a screen.

Before designing the digital experience, I researched Alvin Lustig and translated that work into an editorial magazine and a historical infographic. The print work established the visual vocabulary and content relationships the interface would later organize.

Read the magazine

Cover

View 1 of 8

Cover of Design Through the Decades, an editorial magazine about Alvin Lustig and modern American graphic language.

The reader preserves the pacing of the editorial artifact while keeping each spread legible on mobile and desktop. The visual appendix is intentionally omitted so the focus remains on research, writing, and print layout.

Design History Timeline Infographic

71,000 BCE to contemporary design systems

The printed timeline positions Lustig within a much longer history of visual communication. On small screens, focus the viewer and use arrow keys, a trackpad, or touch to move through the full artifact.

Open full timeline

Use touch, trackpad, or the controls to explore

Horizontal infographic tracing design history from prehistoric communication through writing systems, Constructivism, Bauhaus, wartime design, American modernism, Alvin Lustig, and contemporary component systems.

03

Lab 4.1 · Figma fundamentals

A component system before the interface.

I defined the visual primitives and reusable states before assembling full pages. That work reduced later inconsistency and made movement, artist, and artwork content feel related without making every card identical.

Figma component system showing icons, neutral and accent color tokens, button states, filter controls, type hierarchy, and reusable movement, artist, and artwork cards.
Lab 4.1 documents the shared language that later screens inherit. The visible variants account for default, hover, selected, pressed, and disabled states.

04

Lab 4.2 · Information architecture

A learning system, not a collection of pages.

The sitemap defines how timelines, movements, artists, artworks, search, quizzes, saved content, and credits connect. Reusable page templates keep the archive scalable while cross-links support exploration rather than a single prescribed path.

Use touch, trackpad, or the controls to explore

FigJam sitemap connecting the home page to timeline, movements, artists, gallery, search, learn and quiz, saved content, and about and credits areas, with reusable detail pages and interface states beneath each branch.
The architecture includes persistent navigation rules, active filters, cross-linked entity pages, search and empty states, and a featured Alvin Lustig path that is reachable through both browsing and search.

Four core flows

Different entry points, one connected model.

Users can begin with chronology, a known artist, a time period, or an individual artwork without losing historical context.

  1. 01

    Browse timeline → select movement → view artists → select artist → view works

  2. 02

    Search artist → view results → open artist profile → explore works

  3. 03

    Filter by time period → browse filtered results → open movement

  4. 04

    Open artwork → read context → jump to related artist or movement

05

Lab 4.3 · User flow mapping

The architecture was tested as a sequence of decisions.

User flows mapped the steps and decision points behind browsing the timeline, searching for a known artist, narrowing results by time period, and moving from an artwork to related historical context.

Use touch, trackpad, or the controls to explore

FigJam user flow map showing four core journeys: browsing the timeline through movements and artists, searching for an artist, filtering by time period, and moving from artwork details to related content.
The map makes recovery paths visible, including continuing to browse when a movement is not relevant, returning to a movement from an artist profile, and preserving context across search and filter decisions.

06

Lab 4.5 · Mid-fidelity prototype

Structure became a navigable product.

The mid-fidelity pass translated the content model into complete page templates, consistent navigation, filters, search, and an Alvin Lustig detail path before visual polish became the focus.

Mid-fidelity home page for the Interactive Design History Timeline, with an introductory hero, movement cards, and a featured Alvin Lustig area.

Mid fidelity

Home

Open the full screen to inspect its complete reading order.

Mid-fidelity timeline page organizing design movements chronologically with filtering and linked movement cards.

Mid fidelity

Timeline

Open the full screen to inspect its complete reading order.

Mid-fidelity Alvin Lustig artist detail page with biography, movement context, selected works, and related navigation.

Mid fidelity

Alvin Lustig detail

Open the full screen to inspect its complete reading order.

07

Lab 4.6 · High-fidelity design and iteration

The archive gained an editorial voice.

The high-fidelity system adds historical imagery, a refined typographic hierarchy, stronger content grouping, and a consistent dark blue and warm neutral visual language across page types.

High-fidelity home page with an editorial design history hero, featured movement cards, and a highlighted Alvin Lustig section.

High fidelity

Home

Open the full screen to inspect its complete reading order.

High-fidelity chronological timeline with historical movement imagery, time-period controls, and linked movement entries.

High fidelity

Timeline

Open the full screen to inspect its complete reading order.

High-fidelity Alvin Lustig profile connecting biographical context, Post-War American Modernism, selected work, and related content.

High fidelity

Alvin Lustig detail

Open the full screen to inspect its complete reading order.

08

Lab 4.7 · Interactive prototyping and user testing round 2

Testing turned polish into clearer behavior.

Five participants with low to moderate design-history familiarity completed tasks across timeline browsing, Alvin Lustig discovery, search, filters, related content, the quiz, and saved items. Their feedback shaped the final interaction states and supporting screens.

Final tested home page for the design history timeline with clear entry points to the timeline and the Alvin Lustig feature.

Tested prototype

Tested home

Open the full screen to inspect its complete reading order.

Final tested timeline page with clarified time-period navigation and movement browsing.

Tested prototype

Tested timeline

Open the full screen to inspect its complete reading order.

Final tested Alvin Lustig detail page connecting biography, movement context, selected work, and related content.

Tested prototype

Tested Alvin Lustig detail

Open the full screen to inspect its complete reading order.

Round two user-testing board documenting five participants, seven product tasks, observations, usability issues, and the revisions made to the final prototype.

Round 2 testing record

The test plan covered navigation confidence, content clarity, educational usefulness, search, filters, saved content, and the Learn and Quiz flow.

09

Outcome

Research became a tested, buildable product system.

The final case study connects visual scholarship to practical UX decisions. It demonstrates how I move from source material to content models, reusable components, responsive page templates, tested interaction states, and a coherent educational experience.

Interaction design

Information architecture

Design systems

User testing